The Chiltern 20 ChallengeThe Challenge Hike will follow a similar format to last year's successful and well-attended event. Whether you are new to C20 or an old hand please read this information carefully. The Chiltern 20 Challenge Hike is open to all Scout Association Members in the Scout Troop Section not having reached the age of fourteen and a half. We are confirming this by stipulating that all members of the Scout section may participate if they were born after 15th April 1997. The Challenge is a test of physical ability as well as good orienteering. Please ensure that each member of your team reads this leaflet and understands the rules of the event before the team is entered. Your team must comprise between three and five Scouts. Adults may accompany the team in the circumstances specified in the entry form. Should one of the team wish to retire, the remainder may continue as long as at least two Scouts and the adult(s) are still walking. If not those wishing to continue must join up with other walkers. Any incomplete team will not, however, qualify for the trophy; the complete team that started must finish together to qualify for a trophy. Taking part in the event helps the participants to gain their Fitness Challenge Badge. The Chiltern 20 Challenge RouteThe route will not be disclosed before the start so all teams will begin with an equal chance. The team leader (a Scout, not an adult) will be given a list of six figure grid references where there will be adult staffed checkpoints. Each team must report to all checkpoints, in the given order, as well as the finish. The route between checkpoints will be up to the discretion of the team, they MUST obey the Country Code and Highway Code at all times. The use of footpaths are to be encouraged where possible. For the route this year you will require one Ordnance Survey Explorer map number 194 (Hertford & Bishop's Stortford). We do not recommend the use of a Landranger map. Walkers will be timed in and out at one of the checkpoints where navigation training will be given by the GLN Mountaineering Team. These sessions do not form part of the competition but are designed to make the event more interesting and to improve the team's ability to navigate. The time spent WILL NOT count towards the overall time taken to complete the event. All teams must report to the start by 07:30hrs on Saturday 11th October 2011. The first team will start at 08:00hrs after a strict kit check, the remaining teams will follow at two minute intervals. The start and finish of the walk is The Village Hall, Cottered, Hertfordshire, SG9 9QL. Grid Ref 323 293. The presentation ceremony will start at 18:00hrs, teams will be able to depart at approximately 18:30hrs. Rules
Essential Kit ListAll participants must wear or carry:
All teams must carry:
Competitors may wish to have a wash kit and a change of clothing for after the event, and this can be left at the start venue for the duration of the walk. Please be aware that some participants may have allergic reactions to certain foods. When selecting your personal emergency rations check that other members of your team (who you may offer food to during the walk) do not have allergies to the type of food you may consider carrying (eg peanuts and sweets/cakes/biscuits containing nuts). How to EnterTry to send the entry form well before the closing date to avoid disappointment - the event is so popular that we are having to turn late team entries away.Entering the Chiltern 20 Challenge is done in four parts.PART ONE
PART TWO
PART THREE
PART FOUR
If for some reason you are unable to complete the process in this way, please make contact with the walk secretary who will then make paper copies available for you to complete . Hints and Tips for a Successful ChallengeTraining for the event should involve some map reading and walking. Ideally this should be in the countryside but if this is not possible try navigating around your HQ, local park and neighbourhood. If you do not train it does not mean that you will not finish but it might mean that you get lost and end up walking twice as far as everyone else
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